The 7 easiest ways to make difficult models in SketchUp like a Professional
A popular 3D modeling program is SketchUp. Having difficulty modeling something in SketchUp can be frustrating. SketchUp can model just about anything you can imagine. As a result, you create organic shapes for climates, curved shapes for furniture, and complex architectural assemblages.
1. SketchUp works Polygon
All of the objects you draw in SketchUp have endpoints or vertices, direct hems, and flat, two-dimensional faces. You can add the faces, shapes, and ends of polygons together. All of the tools described in SketchUp help you create polygonal endpoints, sides, and faces.
The editing tools in SketchUp allow you to change the position and orientation of those endpoints, lines, and faces. You now have a pretty good idea of how SketchUp works. The entire SketchUp interface, from the simplest 2D triangle to a more complex structure, is constructed from thousands of these flat 2D polygons stitched together in 3D space.
2. Meshes Creation
Two methods are available to create meshes. To extend an existing polygon, you can add new ones. Alternatively, you can subdivide a polygon into two or smaller polygons. As a result, a mesh is composed of polygons that are connected to form a surface.
Create meshes using SketchUp's basic describe implementations, regardless of whether you're adding new polygons or subdividing existing ones. Then, you can edit the mesh to change its endpoints, perimeters, and faces using SketchUp's basic editing tools. To achieve your goal, you need to know how to combine attracting and revising tools most effectively.
3. Details of Polygon
You can start with a mesh made up of four polygons. There are two ways to construct this. You could create it with four triangles or with four rectangles. A mesh substance is composed of polygons; moving the polygons around will create a different 3D surface than if you moved the endpoints, fringes, and faces of a mesh substance. The shape of your polygon doesn't have to be perfect yet.
Taking notice of this will allow you to juggle more complex modeling assignments at the last minute. Consider that four triangles polygon meshes. The starting point is a crude terrain that has a hill if you move one edge up the blue axis.
4. 3D object Wrapped in a Mesh
There are six rectangular polygons in the mesh right now. The sides of the rectangle must be subdivided to change the top of the rectangle. The auto-fold feature in SketchUp will automatically create fold lines when the top of the rectangle is rotated with the rotate tool.
You can subdivide the surfaces with the tool, but you might not like the result. As a result, auto-fold divided the surfaces in opposing directions. You can fix this by removing two edges and attracting the oblique back between opposing endpoints. The glancing still does not seem particularly twisty. It’s surprising how much better it looks if you soften and smooth the subdividing borders on the sides.
5. Advanced Loops in Wrapped Meshes
Four connected perimeters frame each side of the polygon, but forget about its face for a moment and concentrate on the hems. As a loop-the-loop pattern or a determined pattern of connected peripheries, the last edge of this pattern matches the first edge.
You can use edge loops-the-loops to modify your objects more predictably. You can move, scale, or rotate a line loop if you select it and then move, scale, or rotate the entire loop.
6. Uses of Follow me Tool Frequently
Maybe you haven't used the Follow Me tool to its full potential, or perhaps you already know what it can do. The polygon can be any shape or size, and the path can be any length or shape. All sorts of useful and complex models can create, using a little imagination and a few sounds.
A loop-the-loop is also possible with Follow Me, where the original edges of your polygon align with the strengthening trend. You can turn on Hidden Geometry to see all of them, and you'll have even more control over your contours.
To learn more, watch the following video tutorial.
Video Source: TheSketchUpEssentials
7. Intersect Faces
The faces of the polygons in SketchUp do not connect when they pass through one another, so they do not form one mesh. SketchUp models are often solved by overlapping two or more components, combining them, or removing the overlapped components.
SketchUp doesn't automatically connect polygons if you overlap them. You must edit the mesh to make it what you need. Thanks to SketchUp's peculiarity, you can extend faces within intersects. By clicking Intersect Faces with Model, you can select a face or several faces, and SketchUp will add lines at all intersections. As a result, you will edit the geometry to get what you require.
Image Courtesy: cgtrader.com