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Simplify the topological modeling and organic forms in sketchup with SUbD for SketchUp

Thomas Thomassen, the renowned sketchup plugin developer, recently launched SUbD for SketchUp. This exclusive sketchup plugin will streamline the process for topological modelling and organic forms in SketchUp. QuadFace convention is utilized here to model forms in sketchup efficiently.

 

Thomas is giving an exciting offer for the premium members of SketchupUcation who will get 20% discount for purchasing this plugin.

Subdivision of 3D meshes applies an algorithm for generating smooth forms out of rigid geometry with some innovative tools and features.

 

The smoothing of the meshes can be easily managed and the users will be able to pass by different levels of subdivision adding more or less geometry. As SUbD applies QuadFace convention i.e. textures, so when UV is mapped, it will not skew or dirtort while subdividing.

 

With this newly launched sketchup plugin, the users can weight an edge in SketchUp. The users can make control over the form in a superior way by adding weight to an edge. This feature will simplify the process for modeling organic forms.

To improve the modelling process, the default PushPull tool is recreated to provide assistance with Quad based modelling in SketchUp. This custom PushPull helps in blocking n-gon formation while controlling a mesh.

 

Buy it now: http://evilsoftwareempire.com/subd

For more information visit, sketchucation.com

 

Subdivide Quads in SketchUp

 

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