Neuron Robotics, a Worcester, Massachusetts-based company, recently launched a new robot development application alias BowlerStudio, that can integrate scripting and device management through supreme control together with crucial processing features.
With this 3d application, it is now possible to rapidly design motile robots inside the BowlerStudio software with the help of OpenCV image processing library together with a customizable kinematics engine based on D-H parameters, and a JCSG-based CAD and 3D modeling engine. By applying slide bars available in the Creature Creator design interface of the software, users will be able to control D-H parameters throughout the design phase and produce 3D printable STL files in due course. Once the files will be printed, these are applied for generating the perfect robot being designed through the computer. The robot can also operate and walk same as the simulation inside the BowlerStudio software.
This tool will facilitate to simplify the robot formation process as well as perform the following functionalities :-
Help to set up your own graphical user interfaces for managing the robot efficiently.
Make as well as and handle animations.
Provide your newly designed robot vision with image processing on camera feeds and Kinect data.
Easily link with other technologies like motors, sensors, and other electronics hardware.
Directly deal with 3D printers and other tools through the software.
Generate 3D models and reproduce the motions of that model on the screen on the basis of the position of components and servos.
Users can design their robotic creature through a easy to use user interface, put parts and components according to their choice. After the robot being set up, it can be easily managed through an archetypal video game controller to ‘drive’ their robot inside the computer simulation. To know the functionality of the robot, some STL files should be produced and the parts should be printed on virtually through any recognized desktop 3d printer. When all the parts are printed, the user can accumulate all the plastic parts together with electronic components. After completing all these, the same video game controller is applied to ‘run’ the actual physical robot, following Cartesian instructions, in the same manner as accomplished inside the simulation. Users can also instruct their robot with a set of tasks, by applying the video game remote to make contact with their creation, as well as recording its movements inside the BowlerStudio software.
The application is still in beta development stage. It can significantly impact the the 3D printed robotics equation.